As promised in the podcast, here is a link to a Gamasutra article about the talk at Gamefest 2007 that Jami Johns gave on testing Crackdown.
GameFest: Testing Crackdown‘s 495 City Blocks — Christian Nutt, Gamasutra
As promised in the podcast, here is a link to a Gamasutra article about the talk at Gamefest 2007 that Jami Johns gave on testing Crackdown.
GameFest: Testing Crackdown‘s 495 City Blocks — Christian Nutt, Gamasutra
7 Comments
Cool, I’ll give this a read later on, when I’m done listening to the podcast. I loved Crackdown back in the day and can’t wait to read more.
Nice article ! I always loved crackdown and the ‘vertical’ freedom that it gave. I’m hoping for an eventual crackdown 2.
good read, its interesting, as someone trying to get into testing, to see what goes into working on problems that crop up
That’s great, now could you guys kindly purchase Realtime Worlds?
Interesting read. As someone who collected all of the agility and hidden orbs I probably only have a half of a percent understanding what you guys went through. Kudos.
you should add the post’s date & time to the index view, currently it only shows in the specific post details.
As someone who has 498/500 of those blasted agility orbs, I’d like to get my hands on that saved game analyzer you mentioned in Major Nelson’s podcast this week.