On testing Crackdown…

Posted by jaynoon on June 13, 2008 – 10:18 pm

As promised in the podcast, here is a link to a Gamasutra article about the talk at Gamefest 2007 that Jami Johns gave on testing Crackdown.

GameFest: Testing Crackdown‘s 495 City BlocksChristian Nutt, Gamasutra

7 Comments

  1. Posted June 14, 2008 at 12:23 am | Permalink

    Cool, I’ll give this a read later on, when I’m done listening to the podcast. I loved Crackdown back in the day and can’t wait to read more. :)

  2. Posted June 14, 2008 at 3:32 am | Permalink

    Nice article ! I always loved crackdown and the ‘vertical’ freedom that it gave. I’m hoping for an eventual crackdown 2.

  3. Don
    Posted June 14, 2008 at 10:01 am | Permalink

    good read, its interesting, as someone trying to get into testing, to see what goes into working on problems that crop up

  4. FlyingMonkey
    Posted June 14, 2008 at 5:32 pm | Permalink

    That’s great, now could you guys kindly purchase Realtime Worlds?

  5. Posted June 15, 2008 at 9:44 pm | Permalink

    Interesting read. As someone who collected all of the agility and hidden orbs I probably only have a half of a percent understanding what you guys went through. Kudos.

  6. kevin.
    Posted June 17, 2008 at 4:05 pm | Permalink

    you should add the post’s date & time to the index view, currently it only shows in the specific post details.

  7. CyberKnight
    Posted June 23, 2008 at 10:13 am | Permalink

    As someone who has 498/500 of those blasted agility orbs, I’d like to get my hands on that saved game analyzer you mentioned in Major Nelson’s podcast this week. ;)