<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Show #031 &#8211; The Director</title>
	<atom:link href="http://platformbiased.com/2010/01/28/031-the-director/feed/" rel="self" type="application/rss+xml" />
	<link>http://platformbiased.com/2010/01/28/031-the-director/</link>
	<description>ours is better</description>
	<lastBuildDate>Sun, 13 May 2012 20:56:51 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Maybe we're just biased : Microsoft JobsBlog</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-4414</link>
		<dc:creator>Maybe we're just biased : Microsoft JobsBlog</dc:creator>
		<pubDate>Thu, 05 May 2011 15:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-4414</guid>
		<description>[...] making a job more than just a place to show up every day. Don&#8217;t take our word for it. Just listen and laugh along to this podcast with Director of Test, Greg B. Jones. He reveals what got him started, what [...]</description>
		<content:encoded><![CDATA[<p>[...] making a job more than just a place to show up every day. Don&rsquo;t take our word for it. Just listen and laugh along to this podcast with Director of Test, Greg B. Jones. He reveals what got him started, what [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dowroa</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-3431</link>
		<dc:creator>dowroa</dc:creator>
		<pubDate>Wed, 10 Feb 2010 11:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-3431</guid>
		<description>I just wanted to chime in that I really liked listening to this particular episode. Being someone who has worked as a Verification Tester for all of my &quot;Professional&quot; life, thus far, I found the discussion interesting, and in parallel to how our test organization has grown and is growing.

Very good stuff to hear that different businesses that aren&#039;t in the same space still have verification doing &quot;smart&quot; things.

Thanks!</description>
		<content:encoded><![CDATA[<p>I just wanted to chime in that I really liked listening to this particular episode. Being someone who has worked as a Verification Tester for all of my &#8220;Professional&#8221; life, thus far, I found the discussion interesting, and in parallel to how our test organization has grown and is growing.</p>
<p>Very good stuff to hear that different businesses that aren&#8217;t in the same space still have verification doing &#8220;smart&#8221; things.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-3428</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 09 Feb 2010 01:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-3428</guid>
		<description>Greg mentioned that there are several testing books directly related to games but doesn&#039;t call them out by name. Anyone care to extract a reading list from him?

Thanks!</description>
		<content:encoded><![CDATA[<p>Greg mentioned that there are several testing books directly related to games but doesn&#8217;t call them out by name. Anyone care to extract a reading list from him?</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Tag-Monkey454</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-3416</link>
		<dc:creator>Eric Tag-Monkey454</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-3416</guid>
		<description>Hey guys great show.  Loved the interview, keep it up!</description>
		<content:encoded><![CDATA[<p>Hey guys great show.  Loved the interview, keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ali</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-3415</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Sat, 30 Jan 2010 13:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-3415</guid>
		<description>Thanks.  I had listened to those podcasts when they first came out, but it&#039;s always nice to here about the evolution of your partnerships now you guys are onto new titles.

Keep up the great work guys.</description>
		<content:encoded><![CDATA[<p>Thanks.  I had listened to those podcasts when they first came out, but it&#8217;s always nice to here about the evolution of your partnerships now you guys are onto new titles.</p>
<p>Keep up the great work guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jaynoon</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-3414</link>
		<dc:creator>jaynoon</dc:creator>
		<pubDate>Thu, 28 Jan 2010 19:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-3414</guid>
		<description>Ali,

I encourage you to go back into our archive, as we&#039;ve had episodes where we go fairly in-depth on some of our techniques for titles you mention--particularly Fable 2.

We promise to tell you more about Crackdown 2 as we get nearer to release, but it&#039;s always easier to go deep after the game ships :)

Thanks for listening!
-John</description>
		<content:encoded><![CDATA[<p>Ali,</p>
<p>I encourage you to go back into our archive, as we&#8217;ve had episodes where we go fairly in-depth on some of our techniques for titles you mention&#8211;particularly Fable 2.</p>
<p>We promise to tell you more about Crackdown 2 as we get nearer to release, but it&#8217;s always easier to go deep after the game ships <img src='http://platformbiased.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for listening!<br />
-John</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ali</title>
		<link>http://platformbiased.com/2010/01/28/031-the-director/comment-page-1/#comment-3413</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Thu, 28 Jan 2010 12:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://platformbiased.com/?p=380#comment-3413</guid>
		<description>Hey.  Just downloaded the show and listened to it on the way back from a meeting.  Really, really great interview.  Greg sounds like a really great boss - visionary, wants the best for his staff (even if it means outside of MGS) and passionate about games.  Does Greg have a Twitter account/blog - I&#039;d like to read more about his thoughts and ideas.

I don&#039;t know how possible it would be, but I&#039;d like to hear more from your development studios and how MGS has changed their approach to test.  I&#039;m in the UK and used to do some 3rd party work for Cyberlife/Creature Labs (behind the Creatures series of PC games) back in 1998-2000 and I&#039;d like to hear a bit about how the approach to test has changed.  Lionhead were taking off back then - in fact I know a couple of guys moved from Creature Labs to Lionhead.

So I&#039;d find anything from Lionhead, Ruffian and Rare interesting, partly because they&#039;re UK based (And I love both Crackdown, Fable and Viva Pinata in near equal measure), and partly because I know how test used to be over here.  Plus your methods of communicating with teams over a huge time difference must be interesting.

Good show guys.</description>
		<content:encoded><![CDATA[<p>Hey.  Just downloaded the show and listened to it on the way back from a meeting.  Really, really great interview.  Greg sounds like a really great boss &#8211; visionary, wants the best for his staff (even if it means outside of MGS) and passionate about games.  Does Greg have a Twitter account/blog &#8211; I&#8217;d like to read more about his thoughts and ideas.</p>
<p>I don&#8217;t know how possible it would be, but I&#8217;d like to hear more from your development studios and how MGS has changed their approach to test.  I&#8217;m in the UK and used to do some 3rd party work for Cyberlife/Creature Labs (behind the Creatures series of PC games) back in 1998-2000 and I&#8217;d like to hear a bit about how the approach to test has changed.  Lionhead were taking off back then &#8211; in fact I know a couple of guys moved from Creature Labs to Lionhead.</p>
<p>So I&#8217;d find anything from Lionhead, Ruffian and Rare interesting, partly because they&#8217;re UK based (And I love both Crackdown, Fable and Viva Pinata in near equal measure), and partly because I know how test used to be over here.  Plus your methods of communicating with teams over a huge time difference must be interesting.</p>
<p>Good show guys.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

